Relic increasingly minimized the role of static base buildings in its strategy games. And that does mean that you can then assume command of those ruined husks should you repair them (though, I still haven’t quite figured that out…). The crews of broken-down Tigers and Shermans will exit their vehicles and continue the fight on foot. Hit enemy armor with the right tools, and you can disable those specific parts. You can separately target the tracks, hull, and main cannon. You’ll have to call in a supply truck or - if you can’t wait - dig through the pockets of your slain adversaries. Soldiers, jeeps, howitzers, tanks, and so on have limited ammunition. That’s sometimes a solid tactic, especially during a long battle. You can even loot the bodies of your fallen foes! You can direct them to enter dynamically destructible buildings and even select out of which windows they should point their weapons.Įvery single unit in the game holds an inventory of items (down to individual soldiers within squads). You can make them crawl through a field where no cover exists to increase their chance of survival. You can order infantry to run, walk, crouch, and lay prone. Men of War provides a level of micromanagement that I didn’t think possible in a RTS. I don’t necessarily mean fancy graphics (but I could if I wanted). Men of War has an incredible level of detail
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